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Showing posts from November, 2022

3D-Printed Chess set: Concepts

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I wanted to base my chess set off of the video game Cuphead (which also happens to have a show on Netflix that I highly recommend watching). I had a sketch from a while back (I was pretty excited for this assignment) and I was thinking of which characters would best fit which pieces, especially considering the fact that in a set, the pieces are repetitive in that there are 2 knights per side, etc. Not to mention it feels suiting to transfer the idea of Cuphead into Chess due to the fact they are both two player games. Initial Sketches: Pictured below: Bat-Bomb - Pawn: Reasoning: For the pawns I wanted to do something that would make sense to be repeated (as there are 8 per each side), so I choose the bomb-bats from the final boss. (Truth be told, I don't know if these things have an official name, they just appear during one of the phases of the Devil's fight). I considered replicating one of the other bosses in the game, but then I feel like I am neglecting the other 16 in the

Reverse Engineer Object: HD Renders and Exploded View

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     If I had more time, I think I would have worked this a bit further than the current finished state. It feels like this is a simplified version of a Wii remote. That's not to say I skipped over making entire components, but there are small details such as hidden serial numbers that I didn't put time into. I can't help but feel like it is stylized, even though I know I took the measurements as accurate as possible. Overall, I think the hardest part of this process was trying to put it back together exactly the same after taking it apart weeks ago. Assembled View: Exploded view: I plan on including a further update with better exploded renders and some detailed shots

Reverse Engineered Object: Progress II

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If there is anything I learned from this project, it is that rounded out corners make me want to perish. I haven't been able to find a way to smooth out a corner using the fillets, as it would fillet one direction okay, but then when filleting the other way it just creates another corner. Below is an example of what I mean by this. Please send help, I just want my corner to be perfectly smoothed out. I've tried to fill in this space with a section of a sphere but that also held no results. Besides that, I have to admit that my motivation to complete this has been lower than it should be, but I have the circuit board (mostly) completed after some trial and error. I found that if you want specific patterns on each side, you have to explode the object and set the scans (as I was not carving out every little detail) as one trimmed surface. Other progress includes the relative completion of small components. The additions needed for these are mostly decorative, such as the numbers o