Tile design: Test Shapes: To experiment with tiling, I initially tried using a cylinder and a shape similar to the class demo to make sure my algorithm works. For my animation, I tried to tesselate my design to a series of lofted polygons, but I found that when I tried to input the loft into the surface morph, it gave me an error saying "1 value inherited from 1 source... Null". It didn't matter whether or not the loft was connected to the rotate axis (between polygon and loft) and I couldn't manage to make it work even when using mesh brep or the brep parameter. Even baking this surface did not help. I found that using this shape gave me two main errors: 1. Divide Domain: Data Conversion failed from Brep to Domain² 2. Surface morph: Data Conversion failed from Brep to Surface Putting mesh brep between brep and divide domain² helped, but it still had errors regarding the V domain values being 0. Oddly enough, this exact same algorithm worked when I replaced polygon ...
Revised Design in bounding box: Some feedback I got from the class was to consider the direction that my design is going towards. In particular, which way the "arrow" part of my design faced. I decided that I liked it with the box shape facing up. One critique was to improve the support for the corners, specifically the way some intersections hang with little support. Because I'm using a lattice structure, Bryan mentioned that I could deal with delicate parts by increasing the thickness of the print or else I could use an underlying form as a support structure. Since we will be using clear resin, I plan to use this feedback to create a low relief design for final print using an underlying form. Along with the feedback regarding structure, it was mentioned that the way I set up my piece made it so that new iterations would be fast without changing the surface design. This came with the idea to explore more forms. Overall, I made 14 shapes using the revolve tool in rhino, b...
A few weeks ago, I did a test print where I didn't realize how small my pieces were. This was mainly as a way to show an initial proof of concept. On both my finished piece and test model, the tree branches can rotate freely on a 3d printed axis. My revised version I scaled up and used the same model, so it was taller with more slices. For the finished piece, I ended up laser cutting my pieces before we covered the numbering and spines. For the circles acting as the spine, I just used the centroid and copied a circle to each piece. As for organizing the pieces, I knew that they were going to be sorted from largest to smallest, with repeat sizes creating a dip in the tree design. Finished piece: Bonus: Around the second week or so of this project, I decided to laser cut the slices of my original concept. Since it was before the class we learned about the spines I found that I struggled quite a bit with alignment. With the tree, I ended up just copying circles into the center so I wa...
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