If there is anything I learned from this project, it is that rounded out corners make me want to perish. I haven't been able to find a way to smooth out a corner using the fillets, as it would fillet one direction okay, but then when filleting the other way it just creates another corner. Below is an example of what I mean by this. Please send help, I just want my corner to be perfectly smoothed out. I've tried to fill in this space with a section of a sphere but that also held no results. Besides that, I have to admit that my motivation to complete this has been lower than it should be, but I have the circuit board (mostly) completed after some trial and error. I found that if you want specific patterns on each side, you have to explode the object and set the scans (as I was not carving out every little detail) as one trimmed surface. Other progress includes the relative completion of small components. The additions needed for these are mostly decorative, such as the numbers o...
For project two, I want to expand on my current project, but I think that I should finish it up closer to the end of term. I dramatically redesigned the edges to contain straight edges so that they are easily stackable and portable, like an Ikea shelf would be. In terms of naming it as a product, I would advertise it along the lines of "geometric dragon bookshelf" because I want to keep the name relatively literal. I ended up making a lot of progress on redesigning the bookshelf to be cut exclusively on the CNC machine. I was pretty torn over designing the curved shelves, so I approached it with the intent of using only straight boards with diagonal cuts. Until then, I'd like to work on a project that is relatively small scale but will still take up the rest of my semester. When considering mass-production, the first thoughts that come to mind is something that can appeal to an audience. So for this project, instead of making an object designed for myself, I want to cre...
In class tutorial animation: My own spin: I found that it was a really straightforward process, especially since I've had experience already with making short animated gifs. What I found to be really nice was that instead of a choppy gif made up of 3 or 4 screenshots, I was able to create something really smooth. I also found that rhino's naming structure for saving the .png files made it so I didn't need to worry about organizing 180 or so individual images. The hardest part was thinking up a new object to create and when I did, I found that I had to make individual brep's and play around with positioning a lot.
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